using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace XnaDevRu.Bullet
{
	public class SimpleBroadphaseProxy : BroadphaseProxy
	{
		private Vector3 _min;
		private Vector3 _max;

		public SimpleBroadphaseProxy() { }

		public SimpleBroadphaseProxy(Vector3 minPoint, Vector3 maxPoint, BroadphaseNativeTypes shapeType, object userData, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask)
			: base(userData, collisionFilterGroup, collisionFilterMask)
		{
			_min = minPoint;
			_max = maxPoint;
		}

		public Vector3 Minimum { get { return _min; } set { _min = value; } }
		public Vector3 Maximum { get { return _max; } set { _max = value; } }
	}
}
